StealthPlay: Volvo Ocean Race Fleet In Hiding
The 2008-09 edition of the Volvo Ocean Race introduces a new element into the tactical battle on the world's ocean; a chance for a team to go under the radar for a 12 hour period by using their 'StealthPlay'.
The 2008-09 edition of the Volvo Ocean Race introduces a new element into the tactical battle on the world’s ocean; a chance for a team to go under the radar for a 12 hour period by using their ‘StealthPlay’.
Until the 1997-98 Whitbread Round the World Race, which became the Volvo Ocean Race from 2001-02 onwards, the fleet sailed over the horizon and had little or no contact with the rest of the world or the boats they were sailing against. Now it is different, with data-packed position reports issued to the fleet and the world every three hours, 24 hours a day, seven days a week, with nowhere to run and nowhere to hide. But on Tuesday that changed again, as StealthPlay was introduced, giving each boat competing in the 10th edition of the race, the chance to hide once more, although not for an entire leg.
The idea behind StealthPlay is to allow a team to make a tactical break from the fleet without the rest of competitors knowing what they are doing and where they are on the race track. Once a team opts to use StealthPlay their position will not be visible to the rest of the fleet, or the public, and they will ‘disappear’ for 12 hours, adding a new thrilling tactical dimension to the race.
If, having analyzed their own position and those of their competitors from a position report, a team decides to activate StealthPlay, they must call Race Headquarters within 30 minutes of the position report being released. The play will last for the next 12 hours and boat’s position will not be shown on the three scheduled reports normally released within that period. The boat will become visible again at the next position report after that period.
StealthPlay is an option and is not mandatory, and it can only be called on the longer offshore legs. It will be in action for the first time on leg one from Alicante to Cape Town (starting this Saturday) and then on leg two (Cape Town to Cochin), leg five (Qingdao to Rio), leg six (Rio to Baltimore) and leg seven (Baltimore to Galway). If it is not used on one leg, it cannot be accumulated for use on a following leg.
When a boat in play passes a scoring gate and there are seven gates around the course, her rounding time and points scored will be made public. Her position will also be made public when the team is within 50 nautical miles of the finish.
Race Headquarters in Great Britain will continue to monitor each boat’s progress every 15 minutes for safety reasons, but this information is never made public.
Position reporting times will be every three hours at 10:00, 13:00, 16:00, 19:00, 22:00, 01:00, 04:00, 07:00 throughout the duration of each offshore leg of the race. Position reports are circulated among the fleet as well as being published on www.volvooceanrace.org along with other technical data.
Volvo Ocean Race Leaderboard
(After In-Port race 1)
1. Telefónica Blue (Bouwe BEKKING/Iker MARTINEZ), 4 points
2. Telefónica Black (Fernando ECHAVARRI), 3.5 points
3. Puma Il Mostro (Ken READ), 3 points
4. Ericsson 4 (Torben GRAEL), 2.5 points
5. Green Dragon (Ian WALKER), 2 points
6. Delta Lloyd (Ger O’ROURKE), 1 point
7. Ericsson 3 (Anders LEWANDER), 0.5 points*
8. Team Russia (Andreas HANAKAMP), 0.5 points
*one point has been deducted from the Ericsson 3 score as per the jury decision number JN04 2 October.
Two races were held with a mid-course gate set as a pinch point in the windward/leeward race course. Points from both races were amalgamated to give an overall score for the day’s racing. Tie breaks were decided by finishing positions in race two.
Go here for all the news on the Volvo Ocean Race 2008-09
Volvo Ocean Race – www.volvoceanrace.org